Gala of Everlasting Change

Why play with us?

Welcome! Gala of Everlasting Change is a magical, collaborative experience with a strong focus on roleplay. Attend the grand, forest ball held by the fae courts once every 1,000 years. Together, we will tell a tale where you are making decisions that influence the outcome while immersed as a character in a fantasy world. Gala of Everlasting Change is a LARP centered around negotiation mechanics and "transparent" play. Gala is for those who want an immersive experience with emotional and physical role play in a safe environment where players are the focus.

Photo credit: Distant Era

Game Expectations

  • There are no skill trees or levels to be gained, but players can learn some new powers through gameplay. Players “win” or “lose” on their own terms through roleplay. The goal is ultimately to create a fun, magical story together.

  • The tone of this game is lighthearted with lots of moments of levity. Physical conflicts are not common, but players can avoid peril if it does arise easily and not opt in to any content they deem unwanted. Our designers take important factors into account, such as people’s fears, phobias, triggers, and physical safety. Some players may opt to portray epic and emotional stories while other players may opt for low stakes personal narratives. Each are valid ways to play. This is also a game that values creative, out of the box solutions. Just because two options are presented, doesn’t mean your third option won’t work.

  • Gala is a game culture of collaborating stories and scenes together and being open about where they're going before they even happen. While players will not know everything in advance and should expect some surprises, it is our intent to stay within the boundaries expressed by our players before game and strive to give players opportunities to obtain the narrative they desire. Players are expected to communicate, negotiate, and respect boundaries with both designers and their fellow players.

  • Costuming requirements are fairly low, but players are encouraged to make bold choices in every aspect of the game, including costuming. At all times you, the player, will have access to your necessities. If you need to wear glasses, it’s now part of our collective suspension of disbelief and some fae wear glasses. Our player community enjoys helping and may lend items and advice if desired.

  • While we do value immersion during roleplay, players have the option of breaking character to negotiate scenes ooc. We encourage this to ensure that players are walking away from a scene with a desired outcome that included their consent and respected their expressed boundaries.

  • The present established lore is thin because the designers want to build a world that fits our players, not make the players fit our world. The design team expects players to rigidly stick to the established written lore, but offer freedoms where lore or customs do not exist yet. We highly encourage players to talk to their designer if interested in offering suggestions where there are gaps in the customs and lore. We will try to yes, and as much as possible but please understand we may not be able to accommodate all contributions. This is a story we write together.